This article gives an explanation of how to acquire very high Troop Attack, Defense and Health boosts in Guns of Glory. The focus is on Troop Attack, but for most categories Defense and Health are acquired in the same manner.
08/02/2018 - www.youtube.com - www.gamesguideinfo.com
Explanation of all the different ways to increase your Troop Attack boosts.
We will have a look at each category in which you can get Troop Attack boosts and explain how you can acquire these.
The complete Retribution set gives a basic Troop Attack boost of 75%. Once completed you also get a Set Resonance Boost of 15%, which can be increased further by 50% for the first enhancement level. Also for each time the gear is enhancement the basic boosts are increased.
Based on feedback I got the enhancement level increases of the Set Resonance Boost are 50% for lvl 1, 0% for lvl 2, 70% for lvl 3, 0% for lvl 4 and 80% for lvl 5, so cumulative 200% for lvl 5 enhancement, making the Set Resonance Boost increase from 15% to 45%.
The troop attack boosts is incremented with 4% for every enhancement level.
Based on this the total gear set Troop Attack boosts can be 135% (90% (basic gear boost enhanced to level 5) + 15% (basic set resonance boost) + 30% (200% of 15% for lvl 5 enhancement).
Two fully refined Justice Gemstones will give you 58.5% (2x29.25%) Troop Attack boost
Two fully upgraded Epic Gold Core Airship Parts will give you 40% (2x20%) Troop Attack boost.
Four fully upgraded Epic Grand Musketeer Coat of Arms will give you 40% (4x10%) Troop Attack boost.
For the two buildings that give a glory level troop attack boost I only have data available until level 24 (Academy) and 25 (castle). Extrapolating this data I estimate a total glory level Troop Attack boost of 91.7% (62.75% Academy, 28.95% Castle) is possible with both buildings at glory level 40.
The two Troop Attack projects in Combat II will give a total of 20% Troop Attack Boost.
Lord Talent points in War via the All Troop Attack project close to the end of the tree can give a 10% Troop Attack.
Active VIP 10 or higher gives 15% Troop Attack.
The advanced Airship Ability Blood Thirst gives a basic Troop Attack of 2%. I assume this can be increased by upgrading and/or enhancing to a higher level, but I have no idea how high.
Duke of Buckingham (Weapons Master, 30%), Captain Treville (Advisor, 15%), Benoit (Ambassador, 15%) can provide 60% Troop Attack.
In the Brutal Tree there are two Troop Attack projects that can provide a total of 10% (2x5%) Troop Attack.
Hellfire Handcannon and Aircannon give 15% Troop Attack. There might be others that provide even higher boosts.
Various accolades can give a total of 25% Troop Attack boost.
By using a Savage Attack item you can temporarily increase your Troop Attack boost with 25%.
See in table below a breakdown of the above discussed ways to get Troop Attack bonus.
|Gear||135%||Calculated based on assumptions|
|Coat of Arms||40%|
|Glory Levels||91.7%||Based on extrapolation of data|
|Airship Abilities||2%||This is the basic boost, via Upgrading and enhancing of Blood Thirst this can likely be incremented, but no idea how high|
|Creation Talent Points||10%|
|Wonders||15%||Might be others that provide higher boosts|
There are some very specific boosts, such as the boosts you can select inside the Spirit Mines, or the boosts you can get when plundering full or defending empty alliance buildings in the ultimate alliance campaign that are not included in this overview, but that can cause higher Troop Boosts to show in in battle reports.
This should give an idea how some players (big spenders) get these 400+% Troop Attack/Defense/Health boost, while you are stuck between 100% and 150%.
Although these troop boosts are great, do not forget to focus on damage and damage reduction/received as well. Also, since you likely mostly use Distance and Cavalry for damage dealers, having both Cavalry Attack and Distance Attack is almost as valuable as having Troop Attack.
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