All information about the research project Trap Durability II in Lords Mobile including prerequisites, resource requirements, time, Might increase and boosts.
Level Prerequisites Resources Original Time Trap Max HP Leader XP Might K Might/
Day
Description Action
1 Academy 11
Trap Strength II 1
Trap Durability I 1
7.0K Food
12K Stone
12K Timber
8.6K Ore
1.8K Gold
04:49:00 1.0% (inc)
1.0% (cum)
695 3.5
2 Academy 12 15K Food
18K Stone
15K Timber
12K Ore
12K Gold
09:38:00 2.0% (inc)
3.0% (cum)
1,388 3.5
3 Academy 13
Trap Durability I 3
39K Food
47K Stone
39K Timber
31K Ore
37K Gold
16:23:00 4.0% (inc)
7.0% (cum)
2,776 4.1
4 Academy 14
Trap Durability I 4
73K Food
88K Stone
73K Timber
59K Ore
246K Gold
1d 00:05:00 6.0% (inc)
13.0% (cum)
6,941 6.9
5 Academy 15
Trap Durability I 5
132K Food
158K Stone
132K Timber
105K Ore
614K Gold
1d 12:07:00 8.0% (inc)
21.0% (cum)
10,411 6.9
6 Academy 16 219K Food
263K Stone
219K Timber
176K Ore
1.23M Gold
4d 21:00:00 11.0% (inc)
32.0% (cum)
33,733 6.9
7 Academy 17 1.22M Food
1.46M Stone
1.22M Timber
975K Ore
3.07M Gold
14d 15:00:00 14.0% (inc)
46.0% (cum)
101,199 6.9
8 Academy 20
Trap Strength II 7
2.93M Food
2.93M Stone
2.93M Timber
2.15M Ore
6.14M Gold
43d 21:00:00 18.0% (inc)
64.0% (cum)
303,595 6.9
9 Academy 23
Trap Durability I 9
Trap Strength II 8
5.85M Food
5.85M Stone
5.85M Timber
4.29M Ore
24.57M Gold
131d 14:58:00 23.0% (inc)
87.0% (cum)
910,785 6.9
10 Academy 25
Trap Strength II 9
Trap Durability I 10
9.75M Food
11.70M Stone
9.75M Timber
7.80M Ore
55.29M Gold
329d 01:25:00 48.0% (inc)
135.0% (cum)
2,276,962 6.9
Total Academy 25
Trap Strength II 9
Trap Durability I 10
20.23M Food
22.53M Stone
20.24M Timber
15.61M Ore
91.21M Gold
527d 20:25:00 135.0% 3,648,485 6.9

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