The game just released a new Rebel Target Gear Set and we have added it to our website. Using our Gear Set Comparison Tool to compare it with the Desert Commando Gear, we see a significant improvement in all boost categories. If hitting Rebel Targets is your thing, this is the gear to use.
We have added a guide explaining the concept of Upkeep and the methods of Upkeep Reduction and Efficiency to deal with the Upkeep problem.
With Halloween a lot of the recent gear sets have been extended with a new Helmet and Accessory: (Haunted) Lone Wolf, (Ghostly) Ground Breaker, (Phantom) Hammer Head, (Spectral) Barricade, (Shadowy) Fear Monger, (Undead) Double Trouble and (Fiendish) Barracks Buster. We have added all the gear pieces and have introduced new gear sets so that you can easily see the complete boosts of the extended gear sets and compare them in our gear comparison tool.
The new Black Market building has been added. It is a replacement of the old Black Market tile, it is located to the right side in the rural area of your city. I don't know much about it, I have not unlocked it yet. It is another building for which you need a BLUEPRINT.
With the introduction of Mod Sets the boost type details needed to be improved as well. While working on it, I noticed some issues in the way mods where displayed as well. The new and improved version should now better reflect the possible boosts for each boost type regarding gear and especially mods. What is not reflected yet is the additional boosts you can get by enhancing your gear in the Combat Lab, as we have no comprehensive data on this yet.
The new Building Development Research Tree has been added. So far we have restricted the information to the projects and the benefits for each project. The resource requirements, research times, and research project dependencies will be added later. Any help with gathering the information is as always much appreciated. This research tree gives serious boosts to almost all buildings (the only very important thing missing is that there is no march or rally size increase), but acquiring these boosts will not be cheap. For every research project from level 1 you will need Research Files and the Building Development Restricted Files and even the lowest levels already require tens of millions of resources.
The new Speed Up Factory building data has been extended. We now have listed the info for all possible speed up deposits (including at which level they become available) and the resource, golden stopwatch and research facility requirements, power and Commander XP for levels 2 to 7. We do not have time requirements yet, but expect these to be quite small, just like the resource requirements, just like other recently released buildings. The pain of building this building is in the BLUEPRINT and the Golden Stopwatches. I might write a guide on this later, but for now my verdict is that this building might not be worth the effort. In my experience gold and speed ups starts to be less and less of a bottle neck, it's all those special items for buildings, research, commander XP upgrade, participation in special events. Just realize you are spending extra money on something that is only nett going to give you 250 days in speed ups (pay 100, get 350) every week.
The new Speed Up Factory building has been added. We don't know more than was explained in the blogs at the moment. It is another building for which you need a BLUEPRINT to build it and a special item (Golden Stopwatches) to upgrade it, both as it seems now only available in sales. The building can be used to convert smaller speed ups to larger speed ups. It has 10 levels. If anyone has any specific details to share about upgrade requirements or which feature can be used at which level, it will be much appreciated and I will put it on the website as soon as possible.
We have improved our VIP overviews. For VIP Prestige 7 and 8 the Daily Club bonus is now included in the overviews and an option is introduced to include or not include this in the VIP Difference Calculator. The Daily Club bonus for VIP Prestige 7 and 8 is now completely available. In addition we have improved the way we display the Open Alliance Gifts, Crates, Resource Items, so that it is now easier to see the difference between the various levels.
See: VIP Levels
All data on VIP Prestige 8 is now complete.
The new VIP Prestige 8 information has been added. All screenshots have been sent and we will add all data to our website shortly, so far only VIP Prestige 8 level 10 has been completed.
We missed this one when it was first added, not sure how long ago, but we have now also added the Smelter Coin Production Economy Gear to the website.
We added a guide comparing the Ground Breaker Research Gear to previously released Research Gear.
Mod Set Bonus research category has been added. We have filled in the information as far as available to us know. As always, in case you have more information, please share in the comment section.
We added the Mod Sets and corresponding bonuses. Unfortunately at this stage we do not have the information for all boosts of all mods. In case you have any additional information, please share in the comment section. In the mod overview page you will see an empty boost field for those mods we currently do not have the boost information yet.
It was brought to our attention that recently another website, similar to ours, has introduced a paid members only section. No criticism from our side to that decision, but at the same time I do feel it is good to emphasize we will not make a move in that direction. All data, guides and tools on our website will remain free for everyone forever. Or at least as long as there is interest. Interest from people playing the games is our key driver, so always feel free to let us know what you would like to see on our website, and we will do our best to deliver.
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