Mobile Strike was just extended with 5 new Commander XP Levels and 13 new Skill Projects and 1 Rebel Skill Projects. Our data and the Commander Skill Tree Planner have been extended accordingly.
We just extended the Troop Training Calculator further. It now takes into consideration the challenge target points for tier 5 troops and includes resource reduction training cost for tier 5. Let us know in the comment section if there are further modifications required.
The Troop Training Calculator has been extended with the information for tier 5 troops. There is still some additional work to be done, e.g. include event points for tier 5 troops, include resource reduction cost settings, but it should already be useful as it is now, to plan your Troop 5 Training Sessions. More updates to follow soon.
We have added a new overview that shows a chronological overview of all mod sets that have been added to Mobile Strike, including the release date and the primary boost amount, similar to the Gear Set overview we released recently. Unlike for gear sets, mod sets cannot be found in the game unless you own them, so it is harder to keep up to date. In case you see any missing information on mods, please let us know in the comment section.
We have extended the Nerf calculator to also include tier 5 troops, including suggesting a total number of t5 troops to resolve the Nerf if your troops are nerfed. We assumed the same principles hold as before, which is that the average power should at least 10 not to be nerfed.
Our Research Gear Set Comparison is updated. Check out this overview to see all research gears that have been released in mobile strike, with their release date, the research speed boost and an option to do a one-click full comparison.
On the Best Gear pages we have added a new section with a chronological overview of all gear sets that have been released with that primary boost. The amount of the primary boost is included, as well as an option to do a one-click full comparison with the previous released gear set. This should make it easy to get a quick overview of the best gear set of a certain type and the benefits that can be acquired by upgrading to this gear set.
They were a bit confusingly announced as Future Soldiers and Holiday Troops in the blog, but are actually Tier 5 Regular Troops and Traps. One can only expect the Advanced and Mercenary Troops are to follow soon. Unlocking them can be done via new research projects in the (Regular) Combat Research Category. There is an unusual requirement though, you need to upgrade your Troop Academy building to level 16 before you can start researching the new projects.
We just added the new Holiday Frost Accessories for the Winter Guardian, Sole Assassin, Hammer Hear, Lone Wolf, Anniversary and Garrison Gear Sets, and added the Frost variations of the Gear Sets for easy comparison.
We added the just released Winter Guardian Set Gear. This gear set focusses on Trooop Health, but also provides Defense and Attack boosts.
We added the just released Disruptor Set Gear. This gear set provides various large boosts for battling rebels.
We have extended the Commander Skill Tree Planner in two ways:
- There is now a Save As New option so that it will be easier to make and store variations of skill tree configurations
- It is now possible to select multiple boosts and max all projects that supply any of these boosts. Using this option will reset your tree and fill all required prerequisites. Only projects will be filled that are allowed by the specified commander xp level.
The new VIP levels (101-110) have been added. Our VIP Guide, VIP Levels Data Overview and VIP Difference Calculator have been modified accordingly. Reaching VIP 110 from VIP 100 takes 488 billion VIP points (this is up an incredible 478 billion points from the previous set of 10). Major new features are new special skills to allow rally fillers to one-click follow the troop composition of the rally leader and free mod removal.
We have fixed some issues in the Commander Skill Tree Planner (wrongly reported assigned points, wrongly reported commander xp level, save in the slot). The saving mechanism did not work as intended, it now works in a way that when you either open a new or existing planned tree, each time you click Save it will overwrite the previous changes. If you want to plan a new tree and keep the old one, you need to go back to the overview and click the Plan New Tree Configuration.
We were still missing the boost data on some mods, but these have now been added, so (to my knowledge) the mod data is complete. In case you know of extra mods not on our website yet, please let us know in the comment section.
We added the just released Sole Assassin Set Gear. This gear set provides large Troop Attack and Troop Health boosts.
With the increasing number of Mod Sets we have just added a Mod Set Comparison Tool, which works in a similar way as the Gear Set Comparison.
In Addition we have added for each gear set a reference to mod sets with the same primary boost and mod sets with additional boost that match the gear sets primary boost.
I just updated the Building Boost Modifier Guide based on some extra information I received, namely that the maximum building XP level of a building is the maximum building level. Also I was informed about some maximum boost percentages for several buildings. I do not have these maxima for all buildings, nor have I confirmed them, so any additional information on these are welcome.
A Mobile Strike website is no Mobile Strike website without a Nerf Calculator. Nerf refers to a modification in the combat engine that causes a severe disadvantage to players who are heavy on lower power troops. Our Nerf Calculator uses the commenly accepted rules that the Nerf applies if your average troop and trap power is less than 10 and if you have either more than 15m t1 troops or more than 5m t2 troops. We plan to add a guide shortly explaining in more detail about what the Nerf is and when it applies.
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