World War Rising is a war game, but it is much more than just building some troops and selecting an opponent to fight with. Making your troops strong is a very important part and a lot of time in the game will be spent on this, for example via research projects, manufacturing the right gear for your commander, and (re)setting your commander's skill points. Players work with each other in alliances, offering help, exchanging resources, tips, and fighting together. The game is similar to Mobile Strike.
11/29/2018 - www.youtube.com - www.gamesguideinfo.com
An introduction of the MMO Strategy Game World War Rising, including explanation of alliances, selected buildings, research, training troops, your hero, skill points, missions and events.
A new game starts with a tutorial. For first game players it is good to walk through this slowly as the game can get complicated because of its many different features. The tutorial does a good job of explaining the absolute basics.
An important step is to find a suitable Alliance. Initially you get to select an alliance via the Tutorial, which depending on activity can be good for the first day or so, but it is worthwhile to consider switching to a more suitable Alliance later. Via the Alliance menu you can apply to join an alliance or join one of the alliances that are currently open. The open alliances might not be the best and it might be good to shop around a bit. You can just look on the Region Map, but it might be better to look at the leaderboard (via the More menu) to get an idea what the large alliances are (e.g. based on Power). Most alliances have stated their rules and entry requirements on their alliance wall, which you can access by selecting a base and clicking the Alliance button. Find one that you feel comfortable with. If you are in the game for the long run it is important you find some likeminded people in your alliance. Give an alliance a serious chance, but if you don't like it, do switch to another one.
One of the buildings in your base, inside the city walls, is your research facility. Basically you should try to make sure you always have some research project active and you should make your research speed as fast as possible. Unless you are planning to go to war right away, it might be good to focus on the first research tree first, Economic. Here are a number of projects that allow you to increase the production of resources and speed up gathering resources via increasing your gathering rate, troop load and construction. Researching these will help you not getting into resource problems early on in the game and help with faster construction.
The training grounds are the building you can use to training troops. Also best to always train some troops here. If you are not planning to go to war soon just training tier 1 troops is fine. They are trained fast, cost little resources and are good for gathering resources. Plus in case you do get hit, they are very cheap to heal.
The game suggests some order of building and upgrading buildings, you don't need to pay attention to that. For some of the buildings (the ones outside the wall and the rural area within the wall) you can build multiple. There will be another article on considerations on how many to build of which. Unless you are an experienced player and follow a specific strategy of your own, for beginning players it is best not to focus on getting your command center to an as high as possible level as soon as possible, but focus on upgrading the other buildings, including the ones you have many off, and research projects as well. It is also recommended to always have an active building upgrade, unless you have everything upgraded to a certain level and consciously don't want to increase the command center further yet.
Traps in the Wall will give defense against attacks. On the long run it might not be worthwhile to put a lot of effort on wall traps, because if you have comparatively very large amounts of troops the wall traps will add little value. However it early stages it might make quite a difference. The idea is if you have 20000 wall traps and 10000 troops when your base is attacked one third of the incoming troops will fight with your troops, two third with your traps (based on the ratio of wall traps and troops you have). Even if you only build barbed wire, which are easily destroyed and don't do damage, your troops have a much better chance of surviving. Traps are costly to build when it comes to resources and time, and if you are hit by a much stronger player or are rallied, traps are easily completely destroyed, so don't feel like you have to place the wall full with the highest available tier traps.
Often during the game at the right bottom corner of your base view you will see a Help icon. Selecting this allows you to click Help All which helps active research projects and constructions of your alliance members. This will deduct time of the remaining time. The amount of Helps you can receive depends on your Command Center level. Upgrades and especially research projects are going to take a lot of time later in the game. Giving and receiving fast Helps will be an important part in growing fast as a player and as an alliance.
During the game there are various ways to get gold and speed ups. Once your times start to be more than just a few minutes you might get tempted to use these to speed up research, construction and troop training. Our general advice is don't just use these, only use them if you can get something back by winning prizes in the active Events. Saving up some gold and speed ups is important so that it will be easier to win the prizes of those Events.
Although the power of a player has no direct meaning for your strength in combat, it is often used by players as a quick measurement of strength anyway. Typically alliances will set certain power requirements for their players which increase over time. As such it is important you get your power up as well. There are five basic categories of power, research, building, troop, hero and wall defense. It is an extra reason to always have active research projects, building upgrades and troop training. Your hero power increases by leveling up your hero, and wall defense power by increasing wall defenses. Do note that while building, research and hero power is permanent, troop and wall defense disappears again if troops or wall defenses are lost. We will write a separate article about beginners's power up tips.
After each level up of your hero you can assign hero skill points. In the hero skill point tree there are two sides. The left side is focused on combat, the right side focuses on resource production first and more lower in the tree on hero related boosts. In the middle are projects for construction speed, research speed and training speed. Lower in the tree you find projects for increase of deployment capacity, rally capacity and an extra deployment slot. Unless you plan to go to war right away, it is best first to focus on the right side, and just assign enough on the left side to be able to use the projects in the middle that improve the construction, research and training speed.
Syndicate Targets appear at random places on the map (and once killed new ones will appear as well). Hitting Syndicate Targets will give you a chance to win materials necessary for forging gear, and other goodies. Killing a Syndicate Target will result in a gift for each alliance member. You need to unlock being able to hit each level of Syndicate Targets in the Hero research tree. It is worthwhile to at least research the project to unlock hitting level 1 Syndicate Targets. Each time your energy bar is close to max, consider sending your hero out to do a max hits on a nearby syndicate target. If possible work together with alliance members so that you don't only get the goodies from the hits. Max hit is faster, but does less damage than solo hits, which build up an attack streak bonus.
At the right top of the Alliance menu there is a gift icon. If this is active on the alliance menu there are new unopened gifts. If this is the case always go there and open the gifts. Your alliance receives gifts when an alliance member buys a pack, or when your alliance has won one of the stages in an Alliance Event, or makes it to the leaderboard for an alliance Event.
Materials are used for manufacturing gear for your hero. Gear can give your hero all kind of different boosts and further on in the game you will likely have different sets of gear for different activities and your hero will wear gear based on what you are doing, e.g. research, construction, troop training, attacking. Besides the chance of getting a material when you gather on a resource tile, you can also get materials when hitting a syndicate target (or gather on syndicate target tiles), and from crates. Forging gear however only unlocks at Command Center lvl 10, before you cannot build the Armory building.
You can win prizes by completing various stages of Events. You can find these events via the icon in your base view at the middle right side. There are various Events, some solo, some alliance. Also various activities, such as increasing power in a specific category, e.g. research, using speed ups, completing missions, hitting syndicate targets. These Events can be a good way to get all kind of goodies. Make sure you pay attention to the active events, you might get points for someone you want to do anyway, and by putting a bit focus you can win back a lot.
Each 6 hours you get a number of Daily, Alliance (if you are part of an Alliance) and VIP (if your VIP is on, an at least level 2) Missions. The number depends on your VIP level. While online you should start and collect as many as possible. If you feel you can't do all, pick the important ones based on material drop (you can open up the missions before starting to see what you get) or based on level (higher level takes longer, but also gives more resource and hero xp rewards).
Most of the things in this section we already mentioned, but it might be good to have a reminder of what you should look at as a minimum when you log into the game:
If you have more time consider:
If you have played Mobile Strike before you will find this game very familiar. I am not sure if it is from the same maker, the game maker's name is different, but it might still use the same game engine (just like Game of War and Mobile Strike did). This game is more different (Game of War and Mobile Strike were only different in naming things, if I recall correctly).
There are some differences, but those are not all positive in my eyes. One major difference is in this game you cannot really look ahead (e.g. seeing how many levels a building, research project or hero skill project has, and what the benefits of those levels are), as far as I have been able to find out. Also it seems VIP in this game is a spenders only feature.
There is also some extra functionality, like the missiles, for which I still have to get a better understanding.
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