All information about the research project Trap Durability I in Lords Mobile including prerequisites, resource requirements, time, Might increase and boosts.
Level Prerequisites Resources Original Time Trap Max HP Leader XP Might K Might/
Day
Description Action
1 Academy 6
Trap Power I 1
129.0 Food
129.0 Stone
129.0 Timber
129.0 Ore
158.0 Gold
00:09:00 1.0% (inc)
1.0% (cum)
36 5.8
2 Academy 7 429.0 Food
429.0 Stone
429.0 Timber
429.0 Ore
1.0K Gold
00:34:00 2.0% (inc)
3.0% (cum)
59 2.5
3 Academy 8 1.3K Food
1.3K Stone
1.3K Timber
1.3K Ore
3.1K Gold
00:57:00 4.0% (inc)
7.0% (cum)
107 2.7
4 Academy 10 4.3K Food
4.3K Stone
4.3K Timber
4.3K Ore
21K Gold
01:39:00 6.0% (inc)
13.0% (cum)
320 4.7
5 Academy 12 11K Food
11K Stone
11K Timber
11K Ore
52K Gold
03:49:00 8.0% (inc)
21.0% (cum)
960 6.0 Register to Supply Data
6 Academy 15 21K Food
21K Stone
21K Timber
21K Ore
105K Gold
11:26:00 11.0% (inc)
32.0% (cum)
2,880 6.0
7 Academy 18 107K Food
107K Stone
107K Timber
107K Ore
262K Gold
1d 10:16:00 14.0% (inc)
46.0% (cum)
8,641 6.1
8 Academy 20
Trap Power I 7
214K Food
214K Stone
214K Timber
214K Ore
524K Gold
4d 06:46:00 18.0% (inc)
64.0% (cum)
25,923 6.1
9 Academy 23
Trap Power I 8
429K Food
429K Stone
429K Timber
429K Ore
2.10M Gold
12d 20:18:00 23.0% (inc)
87.0% (cum)
77,767 6.1
10 Academy 25
Trap Power I 9
858K Food
858K Stone
858K Timber
858K Ore
4.71M Gold
32d 02:45:00 48.0% (inc)
135.0% (cum)
194,419 6.1
Total Academy 25
Trap Power I 9
1.65M Food
1.65M Stone
1.65M Timber
1.65M Ore
7.78M Gold
51d 10:39:00 135.0% 311,112 6.0

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