All information about the research project Cavalry Offense II in Lords Mobile including prerequisites, resource requirements, time, Might increase and boosts.
Level Prerequisites Resources Original Time Cavalry ATK Leader XP Might K Might/
Day
Description Action
1 Academy 25
Cavalry Health II 1
313K Food
157K Stone
157K Timber
157K Ore
220K Gold
13.0 Archaic Tome
5d 07:35:00 0.2% (inc)
0.2% (cum)
47,913 9.0
2 1.09M Food
548K Stone
548K Timber
548K Ore
770K Gold
28.0 Archaic Tome
18d 14:32:00 0.2% (inc)
0.4% (cum)
160,506 8.6
3 22d 14:13:00 0.2% (inc)
0.6% (cum)
Register to Supply Data
4 1.56M Food
783K Stone
783K Timber
783K Ore
1.10M Gold
67.0 Archaic Tome
26d 13:54:00 0.2% (inc)
0.8% (cum)
241,957 9.1 Register to Supply Data
5 31d 21:29:00 0.3% (inc)
1.1% (cum)
Register to Supply Data
6 42d 12:38:00 0.4% (inc)
1.5% (cum)
Register to Supply Data
7 3.28M Food
1.64M Stone
1.64M Timber
1.64M Ore
2.31M Gold
164.0 Archaic Tome
55d 19:35:00 0.5% (inc)
2.0% (cum)
522,243 9.4
8 Cavalry Health II 8 79d 17:41:00 1.0% (inc)
3.0% (cum)
Register to Supply Data
9 111d 15:09:00 2.0% (inc)
5.0% (cum)
Register to Supply Data
10 146d 04:25:00 5.0% (inc)
10.0% (cum)
Register to Supply Data
Total Academy 25
Cavalry Health II 8
6.24M Food
3.13M Stone
3.13M Timber
3.13M Ore
4.40M Gold
272.0 Archaic Tome
540d 21:11:00 10.0% 972,619 1.8

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