An overview of all combat scenarios we have experimented with in the game Mobile Strike.
1200 T2 Inf vs. 1200 T2 Inf
Name Difference from
Base Scenario
Description
1200 T2 Inf vs. 1200 T2 Inf A Two identical T2 infantry armies having the same number of kills.
1200 T2 Inf (+20% Attack Boost) vs. 1200 T2 Inf A / Attacker +20% Attack Boost An attack boost of 20% increases the kills.
1200 T2 Inf (+20% Defense Boost) vs. 1200 T2 Inf A / Attacker +20% Defense Boost A defense boost of 20% decreases the casualties.
1200 T2 Inf (Commander) vs. 1200 T2 Inf A / Attacker with Commander Having a commander without gear and skill points part of the attack has no effect on kills or casualties.
1200 T2 Inf (+40% Attack Boost) vs. 1200 T2 Inf A / Attacker +40% Attack Boost An attack boost of 40% increases the kills.
1200 T2 Inf (+20% Infantry Attack Boost) vs. 1200 T2 Inf A / Attacker +20% Infantry Attack Boost An infantry attack boost of 20% increases the kills.
1200 T2 Inf vs. 1200 T2 Inf (in Base) A / Defense Base instead of Tile Having defending troops in a base, without wall traps, has the same kills and casualties as in an encampment.
1200 T2 Inf (+20% Health Boost) vs. 1200 T2 Inf A / Attacked + 20% Health Boost Having a 20% Health Boost for the attacker decreases the casualties.

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