We have recently added various Insignia to the website. Latest additions are the Troop Academy and Attack Insignia. Where available we have added the boosts, but this is quite limited. In case you have more information about the specific boosts of these insignia, please leave a comment on the relevant page.
Thanks to some screenshots we have some more insight into the new Troop Academy, which we share in the Troop Academy Guide. We also have added the promotion resource requirements to the troop detail pages where available and have extended the Troop Academy building page with the benefits (Promotion Troop Queue and which promotion possibilities are unlocked at which levels).
Still not complete, but we have extended the data on the new Commander XP Levels. We now have XP point requirements for levels 56, 57, 58 and 60 and Commendations required for 56, 57, 58, 59 and 60. Additional information, including on power increase and skill points you get with each level is most welcome, if you have it.
We have added the new Hardened Double Take Mask helmet to the website. This helmet is an improved version of the Double Take Mask. We have also modified the Hardened Double Trouble Gear Set accordingly.
All the information, including point requirements, for all VIP Prestige 7 is now on our website, and confirmed.
As you might have noticed, we received screenshots for all VIP Prestige 7 levels. Our information so far seemed to have been quite accurate. I have made the minor boost corrections for VIP Prestige 7 Level 10 and plan to add the information for other VIP Prestige 7 levels as soon as possible. The earlier total point requirements of 500M are correct, I still have to work through the point requirements of individual levels.
We have added the new Economists Gear Set for Resource Production and Capacity Increase. I feel bad for players who have invested in the recently released Extractors Resource Production set. This new one has significantly better Resource Production boosts and the added benefit of having a production capacity increase (although this one is in my eyes quite small).
We have added the new Hardened Double Down SMG weapon to the website. This weapon is an improved version of the Double Down SMG and if you have the Double Trouble set it might be worth upgrading the weapon. We have added a gear set for the the Double Trouble Set with Hardened Double Down SMG, so that it can easily be compared with the standard Double Trouble gear set.
We have added the new Atom Splitter weapon to the website. This is a weapon with not only a huge Research Speed boost, but also two new boosts to decrease the Research File and Restricted File requirements for Research Projects, making it a very good addition to which ever Research Speed Gear Set you might currently have.
We have extended the VIP Prestige 7 information. So far we have not received any screenshots yet. We have added information for VIP Prestige 7 Level 10 based on what has been made available via the blog and an extrapolation of earlier levels. We also have included some (as of yet unconfirmed) point requirements.
The new (Gold) Gathering Speed and Troop Load Reaper Gear has been added to the website.
The new VIP Prestige 7 information has been added. At this stage we only know that the main new benefits are Open All Crates of the Same Type and Apply All Resources of the Same Kind. If someone can supply us with the screenshots of level 10 (or all levels) it will be much appreciated.
The new Rebel Target Desert Commando Gear has been added to the website.
Today the game was extended with Set Bonus Research. We have added the basic setup to our website, including all the boosts, but it will still take some time to fill in all the resource and time requirements. As always help is appreciated. Likely more and more Normal and Core Gear Sets will be introduced with huge Base Set, Full Set and Specialized Set Bonuses, making it important to complete this research if you want to compete at the highest level.
Now that we have included all set bonuses we have modifier the primary boost for some of the gear sets so that it is typically the boost type with highest boost amount for the full set including full set bonus where applicable. We also made some fixes to the Gear Set Comparison tool improving the layout for certain configurations.
The new Desert Wanderer Research Gear has been added to the website. Besides Research Speed it also gives resource cost reduction for the manufacturing tree. This new gear gives a huge 70% increase (new total 241%) over the Combat Investigator Research Speed gear.
I did some more experimenting which resulted in a rewrite of the building boost modifiers guide. Randomness seems to play a larger role than I had already assumed. I have included the results of the experiments, now having the boosts for each building and also the results of donating Building Boost Modifier points to the same building 7 times.
We just added a section on Collectibles to the website. It is a work in progress, so far the data is very limited. If you happen to have more information about Collectibles and the rewards you can exchange them for at the various levels, please share.
There was an issue in the Research Extreme Challenge Planner causing the latest research status not always being updated correctly after a planning was completed if multiple levels of the same research projects were completed. This has been fixed.
Find this website useful? Please consider providing me with some much needed energy to keep going!