Introduction

This article gives an explanation of the Curiosities that were introduced in update 2.5.0 in Guns of Glory.

Scope of this Article

This covers my understanding of the Curiosities. I think I understand the basics, but still not have knowledge of everything, as always additional information is appreciated.

Basics

Via the new building to the right of your Castle you can acquire extra combat boosts. To get these boosts there is a two step process, first you need to Activate a Tome (with Curiosities Guidebook) and with an activated Tome you can Craft a Curiosity (requiring Copper Essence and for higher level also Ebony Essence).

The setup of the Curiosities are very similar to the Coat of Arms. There are 5 grades which can be refined to a higher level the higher the grade is. Each grade consists of 4 types. There is one that has Troop Attack, Health, Defense benefits, one that gives infantry attack/defense/health, one that gives cavalry attack/defense/health and one that gives distance attack/defense/health. The total boosts provided at the highest level are 80% for the troop specific boosts and 22.86% for the Troop Attack/Defense/Health boosts.

The Curiosities are placed in 8 slots, two of each type. Note that you only need to Activate one Tome of each type with which you can Craft Curiosities for both corresponding slots.

The Curiosities cannot be enhanced, but from Purple onwards they can be upgraded to the next grade (color).

Ingredients

There are three items, Curiosity Guidebook, Copper Essence, and Ebony Essence. Curiosity Guidebook is required to Activate a Tome, Copper and Ebony Essence to Craft a Curiosity. Ebony is not required for Green and Blue, it is for Purple, and I assume also higher and for upgrading Purple to higher level.

The new Night Siege event gives as rewards for points Curiosity Guidebooks and Chests and as rewards for killing Bonus Creatures you get Chests as well. These Chests can contain Copper or Ebony Essence.

There is a new Shooting Gallery field with mostly Copper and Ebony Essence as rewards (some contain Curiosity Guidebook, but these are in my experience relatively easy to get plenty of via the Night Siege.

When you reach top 100 on the ranking for the Creature Arena event you can select 1000 Copper Essence or 200 Ebony Essence as possible rewards. Actually this is for rank 51-100, higher allows you to select even more.

In the Goods Exchange there is a new section to request Coppper and Ebony Essence.

Required Amounts

For activating a green, blue or purple Tome you need 5, 25, or 100 Curiosity Guidebook respectively.

To craft a green Curiosity you need 100 Copper Essence, to craft a blue Curiosity you need 600 Copper Essence, to craft a purple Curiosity you need 1500 Copper Essence and 200 Ebony Essence.

Enhancing Curiosities

Curiosities are already at their maxed level when crafted, they cannot be further enhanced, but from purple onwards they can be upgraded to the next grade.

Comparison with Coat of Arms

Although the type of boost setup is very similar to the ones from Coat of Arms, the amounts are quite different. The maximum boosts you can get are only slightly different (e.g. 160% Distance Attack from Curiosities vs 140% Distance Attack from COat of Arms); the big difference is how the lower grade boosts compare to the higher grade boosts. With a complete set of green coat of arms the troop type specific boosts are 14%, and the Troop Attack/Defense/Health boosts 4%, while having 8 green Curiosities will give you 70% troop type specific boosts and 20% Troop Attack/Defense/Health.

Tactic

As above analysis points out, the difference between the most basic Curiosities and the best Curiosities is quite small, this makes it very attractive to first work on a full set of green Curiosities, and only afterwards start focusing on higher grade Curiosities. Note that you can dismantle Curiosities for Materials, which means you don't lose much by first going for lower level ones (although I don't think there is a way to get the items used to activate a tome back).

Restrictions

This feature is unlocked at Castle 17 and the slots to attach the Curiosities are unlocked on Stronghold levels 17 to 23.

Conclusion

Initially I found this feature a bit complicated, and especially because the Night Siege event which can be used to get the Ingredients is quite complicated as well, I was not that interested to dive into this feature, but now that I have looked at it a bit more I think it is quite nice. The attractive part for me is that the in game ways to get this (mainly Night Siege) are relatively easy for small and non spenders. Also the fact that the difference between the maxed out highest grade Curiosities and lowest grade Curiosities is quite small is beneficial for low/non spenders.

Related Pages

Data Page(s): Curiosities

Find this website useful? Please consider providing me with some much needed energy to keep going!

User Comments


Privacy Policy

© 2015-2019 gamesguideinfo.com (via dreamhost vps). All rights reserved. For comments and corrections, send an e-mail to info at gamesguideinfo dot com