All information relating to the material Titanium in Mobile Strike including how it can be acquired, where it can be found (rebels, gifts, crates, resource tiles), and how it can be used.

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All Gear Requiring Titanium

Accessories Commander
Level
Gear Cost [coin] Materials Quality Level 6 Boosts
Engineer's Hammer 43 2.76M 3 Titanium, 1 Silicon 49.5% Construction Speed
Field Knife 15 18K 2 Wood, 2 Titanium 7.5% Construction Speed, 7.5% Research Speed, 5.0% Trap Attack, 5.0% Advanced Trap Attack
Full Metal Jacket 50 10.40M 2 Titanium, 1 Silicon, 1 Ceramic 24.6% Infantry Attack, 24.6% Advanced Infantry Attack, 12.3% Trap Attack, 12.3% Advanced Trap Attack
Tomahawk 37 1.12M 2 Steel, 2 Titanium 110.0% Food Production, 26.4% Construction Speed
Bayonet 18 14K 3 Wood, 1 Titanium 96.0% Food Production, 28.8% Coin Production
Binoculars 25 109K 2 Glass, 1 Silicon, 1 Titanium 87.5% Food Production, 10.5% Research Speed, 7.0% Tactical Attack, 7.0% Advanced Tactical Attack
CO2 Canister 8 8.6K 3 Aluminum, 1 Titanium 27.0% Coin Production, 10.8% Research Speed
Extended Magazine 15 18K 3 Lead, 1 Titanium 7.5% Construction Speed, 7.5% Research Speed, 5.0% Artillery Attack
Flashlight 24 56K 1 Steel, 1 Plastic, 1 Titanium, 1 Phosphate 110.3% Coin Production, 7.4% Research Speed
Medical Kit 6 3.8K 1 Steel, 1 Aluminum, 1 Titanium 24.0% Coin Production, 4.8% Research Speed
Metal Detector 20 15K 2 Schematics, 1 Aluminum, 1 Titanium 90.0% Coin Production, 9.0% Construction Speed
NO2 Canister 39 1.91M 2 Silicon, 1 Ceramic, 1 Titanium 112.2% Coin Production, 93.5% Food Production, 11.2% Research Speed
Riot Control Grenade 29 414K 1 Rubber, 1 Titanium, 1 Ceramic, 1 Wood 66.0% Coin Production, 26.4% Troop Load, 13.2% Research Speed, 8.8% Trap Attack, 8.8% Advanced Trap Attack
Scope 15 18K 3 Glass, 1 Titanium 84.2% Coin Production, 8.4% Research Speed
Survival Knife 10 19K 2 Wood, 1 Titanium 12.0% Research Speed, 4.0% Armored Vehicle Attack, 4.0% Advanced Armored Vehicle Attack
Tactical Laptop 15 24K 2 Silicon, 1 Titanium, 1 Schematics 18.0% Research Speed
Utility Knife 18 14K 3 Steel, 1 Titanium 84.0% Coin Production, 70.0% Food Production
Weapons Commander
Level
Gear Cost [coin] Materials Quality Level 6 Boosts
FX60 43 3.69M 2 Titanium, 1 Steel, 1 Flash Suppressor 28.8% Artillery Attack, 14.4% Infantry Attack, 14.4% Trap Attack, 14.4% Advanced Trap Attack, 14.4% Advanced Infantry Attack
Silenced Sniper Rifle 40 3.03M 2 Titanium, 1 Lead, 1 Flash Suppressor 20.0% Armored Vehicle Attack, 20.0% Advanced Armored Vehicle Attack, 15.0% Research Speed, 10.0% Trap Attack, 10.0% Advanced Trap Attack, 6.0% Tactical Attack, 6.0% Advanced Tactical Attack
Carbine 6 3.6K 1 Titanium, 1 Propellant 3.2% Infantry Attack, 3.2% Artillery Attack, 3.2% Advanced Infantry Attack
Light Machine Gun 5 3.2K 1 Ammo Belt, 1 Titanium 37.5% Food Production, 9.0% Troop Load, 3.0% Troop Health Bonus, 3.0% Advanced Troop Health Bonus
M117R 47 6.03M 1 Steel, 1 Aluminum, 1 Lead, 1 Titanium 43.2% Troop Load, 28.8% Trap Attack, 28.8% Advanced Trap Attack, 14.4% Tactical Attack, 14.4% Advanced Tactical Attack
MR18 50 12.98M 2 Ammo Belt, 1 Steel, 1 Titanium 36.0% Troop Load, 36.0% Armored Vehicle Attack, 36.0% Advanced Armored Vehicle Attack
Semi-Auto Sniper Rifle 35 1.12M 1 Silicon, 1 Titanium, 1 Flash Suppressor, 1 Glass 18.0% Troop Defense Bonus, 18.0% Advanced Troop Defense Bonus, 9.0% Infantry Attack, 9.0% Advanced Infantry Attack, 7.0% Tactical Attack, 7.0% Advanced Tactical Attack
XSG 50 13.26M 1 Ceramic, 1 Plastic, 1 Flash Suppressor, 1 Titanium 36.0% Infantry Attack, 36.0% Advanced Infantry Attack, 12.0% Trap Attack, 12.0% Advanced Trap Attack

All Boosts with Gear from Titanium

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